#pragma once

#ifdef _WIN32 
#include <windows.h> 
#endif

#include "../Entity.h"

class staticEntity: public Entity
{
public:
	staticEntity(glm::vec3 _Pos, float _r, std::string _Name,
			std::string _modelFName, ModelPool *_mPool, PathFinder *_pathfinder);
	virtual ~staticEntity(void);
};

